If you follow the path around you’ll come to the center, where you’ll find the clown machine that Lucas used in the Birthday tape puzzle. Head through the door to the Repair Yard, and you’ll find yourself in a room that is absolutely cluttered with junk.įollow the only path forward around to the center, being sure to grab the Antique Coin off the blue crates on the right. You’ll find two doors in the corridor ahead, one is marked with the Clown Insignia that you’ve grown so used to seeing throughout the DLC, and the other will lead you out to the Repair Yard. This will open up the final wooden barricade, giving you a way forward. The final minecart you need to push is the one just to the left of where you entered. Shoot it before it gets too close, and wait for it to explode. This will cause a bloated Molded to spawn. Grab it and push it through the wooden barricade to the south. The second minecart you need to push is the one furthest to the right from where you entered. This should open up the path for the second minecart. The good news is we’ve got the details already, so follow the path we’ve outlined below.įirst, push the minecart closest to where you enter out of the room. This is the first puzzle of the area, and you’ll need to push them in the correct order to open up the way that you need to open to progress. Follow it around to reach the Holding Yard, where you’ll encounter four additional minecarts. Head around the minecart and then interact with it to push it through a set of wooden barricades over the path. Make your way out the door at the end and you’ll enter the Departure Yard. Crouch under it, and then stay crouched, as another non-laser tripwire is hidden ahead, and it you stand up you could trigger it, effectively losing all the progress that you’ve just made. There’s a laser in front of you, introducing you to the first of many deadly tripwires you’ll find along the way. Head back to the main corridor and continue moving forward. You’ll need that lockpick we mentioned earlier to grab it, though. There’s a path up to the left here that you can follow to reach a toolbox with some RAMROD ammo in it. We’d suggest crouching as you move through here, as this will make things much easier all around. You should spot several crates you can break open, as well as an additional Antique Coin.įrom here, exit the alcove to the right, avoiding the four additional floor traps in your way. If you managed to find the lockpick in the last area (it’s located near the final Antique Coin that you can find in the Storage Area) then head to the right alcove that branches off past the first deadly black panel. These are deadly panels that will kill you instantly if you touch them, so don’t even accidentally graze your leg on them, or you’ll be restarting from the last save file. When you first enter, take note of the black panels on the floor. You’ll need to pay careful attention as you explore this area, and make sure you only come here after you have learned how to get the High-Grade Filter and how to get the Night Vision module, as you will need both to make it out alive. This area of the mines is littered with all kinds of different traps from tripwires to lasers to explosive panels situated on the floor. You’ll need to head inside to progress further, and in this part of our walkthrough, we’ll show you how to find the Clown Key in Resident Evil 7: Not a Hero, as well as how to survive the laser puzzle in the Ventilation Room so you can move on to the next part of the walkthrough as you’re beginning to near the end of the DLC. This door can be found closest to the front of the Central Cavern, on the left-hand side. Once you have explored the other two areas of the mine, it’s time to make your way into the final shutter door, the Black Shutter door.
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